Funny how regular modelling and ZBrush both reduce the model to binary data but the tool is still different enough that it dictates how your art style turns out.
By the way, judging by the position of the skull's chin, the mouth is somewhat open but on the muscle face the mouth is closed. Thus the slightly stretched looking face. Pretty neat though.
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Funny how regular modelling and ZBrush both reduce the model to binary data but the tool is still different enough that it dictates how your art style turns out.
By the way, judging by the position of the skull's chin, the mouth is somewhat open but on the muscle face the mouth is closed. Thus the slightly stretched looking face. Pretty neat though.
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